The post-nuclear beautiful life. Maldo
What's so fascinating a wasteland devastated by a terrible nuclear war?
Not long ago, I showed him a video of a person. In it, some guys calling themselves Aviator Dro sang something about swimming in seas of Radio and have casings of lead, and mutants of deformed children hungry, and that: "Nuclear yes, of course." I do not know how seriously he had this band, I think they were a little pall, and to what extent were their songs sarcasm, criticism, or simple entertainment. I do not care much, just know that are cool.
Anyway, this person expressed disgust saying that the song was apology to the Chernobyl accident. And I thought: "You will not see a single movie that does not include a greater or lesser degree of violence, for example. World Wars epic medieval battles, street fights, police chasing the bad guy by road to the traffic stops, 100 per hour ... and so on. And why not make apology for anything. "
What is imagination, remains in the imagination. Is your area. The mind is for that. The problem lies in those who carry the imagination to real life. And unfortunately, those people, governments, which censured a violent video game or a breast on television, which are then finance real war and selling weapons to countries in industrial quantities convulsed and dying, where people do not have to eat, but his government has plenty of money to buy bullets. Interestingly, people who commit real atrocities, they have no imagination and are dumber than rocks ...
If you make a game to hunt mutants in Chernobyl (STALKER) or a song that commend these apocalyptic situations (like in the imagination, it does not mean they like in real life) are apologies. What is not apology for something?
What is fascinating, again, a fictitious future inhabited by the remnants of ancient civilizations and peoples that barely survive in misery and violence?
Well, first, makes you think how miserable it is humanity, and secondly, you can experience and imagine the freedom that only a world without government or control you can provide. We live burdened: noise pollution taxes not know where you are going to fall, a dwindling purchasing power and a great increase in the price of staples, the constant concern for the employment in the post slavery work, the helplessness of seeing the bastards who make up the government that sends down his pants and you laugh in your face and spit at you, calling you scum, and not being able to shoot them in the face each, and as icing on the cake, causing horror to look forward, toward the uncertain future of which is not in sight but a cloud of darkness that threatens to ensnare and wrap.
What is special about those post-apocalyptic future is that you can restore the trick on those other dystopian future how close. You can imagine take charge of your life, no one tells you what you can or can not do, and decide which path you will take.
Obviously, no one would want to live in a world full of bandits, murderers and rapists, but that is why I say that this is in the imagination with a vision a bit more romantic more utopian than it actually would.
If you like Mad Max, you will like the stories of pirates and bandits. They describe the same situation in different environments. Ultimately, we are all children, and also crave adventure.
What better setting than a ravaged wasteland full of bandits to dispense justice, as the heroes who have always wanted to be kids (and not so young), and yet, as adults, to let off steam and get rid of causes us frustration and immoral capitalist society to which we face and we have to raise our children?
Fallout is a series of video games of post-nuclear atmosphere since 1997 has been delighting countless people fascinated by the devastated wasteland of which I spoke. In these games, clearly influenced by Mad Max (the muse post-apocalyptic, as he said Andreu Romero), humans have survived a 3 ยบ world war and barely survive in a land radiolabeled have emerged dangerous mutants, ghouls and humanoid doubled in height to the highest of men.
Aesthetically influenced by the fifties and nuclear paranoia and an excellent soundtrack for the era, Fallout has become one of the most famous games of all time. And all who did not know existed, and that dreaming about a game of the Road Warrior, we have experienced welcome a third party, although it has caused much criticism for the total facelift, is a very good game and 100% Mad Max.
The fans have wondered what became of the Men's Shelter after I finished with the Enclave. Where was it? Who? What did? Are you still alive? Or is pushing daisies with her father? And many have been quick to write more adventures for the boy from Vault 101, but, frankly, few have captured the essence of this particular universe.
The attraction of this post-nuclear world are not the super mutants, and the war that caused it And not the "epic" (misunderstood word, and generally confused bundling shot with everything that moves on plan Rambo) battles between soldiers. For films that are already Nazis and allies. The attractiveness of this post-nuclear world is melancholy that makes you feel, fighting for the survival of its inhabitants, the certainty that even having caused the destruction of the planet, we can go on killing each other and to commit the same evil . As Einstein said: "I do not know how it will be the 3rd World War, I do know is that the fourth will be with sticks and stones."
"For war, war never changes ..." say the most popular of the Fallout series.
Some have managed to capture this essence, and the few I've seen (I have some blogs more pending), Andreu Romero is the one I liked. Instead of telling a new adventure of Lone Wanderer, has opted for a more uncertain and more interest. This is his blog, where he published the chapters of his story "Girl Irradiated"
http://narrables.blogspot.com/
And he has also published other drawings, collages, and other things that will delight any fan of Fallout and Mad Max:
http://inenarrables.blogspot.com/
But there are others, like Kraric:
http://ellamentodelsilencio.blogspot.com/
and summer:
http://historiasdelcaos.blogspot.com/
They're also making great stories about Fallout. I have not had time to react or explore much their blogs (there muuucho to explore XD), but what I read is fine.
to all of them and that they come across, thank you entertained me with stories so good. And those who see this blog, do not forget to visit them. Worth it all.
The title of the post I have taken from the reanalysis Meristation Fallout 3, because there is no better way to describe it than that.
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